Kahoot of Concepts in the Video
Play Kahoot to reinforce the learning of concepts in the video
RemNote‘s AI note-taking tool generated the notes below, which will summarize YouTube videos and turn the notes into flashcards for memorization.
Starting Your Game Development Journey
- Start your game development now, instead of waiting for the perfect moment.
- The best time to start was in the past, but the second best time is now.
- Start with a small scope for your game.
- Overwhelming yourself is easy as a beginner if you plan a massive game without preparation.
- Start with one mechanic and make the entire game revolve around it.
Managing Game Development Projects
- Quitting a game is okay if the scope is too large.
- Finishing a game is important when you are mostly done.
- The more games you finish, the better you become at game development.
- Cycle through different workflows to avoid losing momentum.
- Switch to art if you are stuck on coding.
- Making a game design document is beneficial for projects taking more than a couple of days.
- A game design document provides a basic outline and saves time.
Game Design and Marketing
- Use the “this but that” rule to come up with game ideas.
- The “this but that” rule involves using something proven and adding a twist.
- Make marketing a priority to ensure your game appeals to an audience.
- Ask yourself, “Who do I want my audience to be, and what do I want them to feel?”.
Motivation and Tool Selection
- Give up now if you’re in game development for quick money.
- Successful games take years to make and require experienced developers.
- Your game engine does not matter much.
- GDevelop or Unity are good game engine options for beginners.
- Unreal is harder to learn initially due to fewer tutorials.
5 Core Game Mechanics and Feedback
- Start by making your game feel good first.
- Responsive main mechanics help the rest of the game fall into place.
- Don’t take criticism personally.
- Detach your self-worth from game feedback.
- Pay attention to repeated feedback, as it may have a point.
Learning and Development
- Failure is a good thing and an easy way to learn.
- Save and document everything you make for future reuse and inspiration.
- Execution is more important than your idea.
- The way you make a game matters more than the initial concept.
- Luck is not everything, but you still need to get lucky.
- A good game will gain traction if a famous person plays it.
Art Style and Prototyping
- Choose a style and stick with it for your game’s art.
- Mixing completely different art styles can make a game look messy.
- Prototype your game, especially if you think it’s an amazing idea.
- Prototyping helps determine if the game is fun.
- A prototype serves as a semi-demo and free advertisement.
- Prototypes allow you to get feedback and understand the scope of the game.
Balancing Robustness and Quick Fixes
- Find balance between robust code and quick fixes.
- Avoid spending too much time on perfect systems for minor elements.
- Avoid hand-coding repetitive elements when you have many instances.
- Balance short-term and long-term solutions to maximize time and quality.
