2025 AMES Video Game Design Super Showcase

For the tenth annual Advanced Media Entertainment Society (AMES) Game Design Competition and Showcase, students were required to make a game that used elements studied this year, from concept to design and implementation. They competed at their local school level, and teams won the right to represent their school and compete at this state-level event at Microsoft’s Studio B in Redmond, WA, on May 31, 2025.

2025 Prompt

All classes were given the same prompt and eight weeks to complete a game based on the prompt:

“The masks we wear.”

Itch.io Showcase Page

Super Showcase Judges

Crystal Reid
Crystal started working in games in 2010 as a QA Tester at ArenaNet. Since then, her career journey has jumped disciplines multiple times, first starting in Design, then transitioning to Narrative, eventually taking on Audio and Cinematic department responsibilities, and now finally moving into the role of Production. Currently at Bungie, she is a Production Director on Destiny 2, overseeing the shared creative services for the franchise.

Matt Pennebaker
Matt has worked in almost all areas of design over his 15+ year career, from QA to Design Director and many stops in between. Most of that time was spent working on Guild Wars 2, but also includes time spent working on Plants vs. Zombies 3, an unannounced Dungeons & Dragons game, and currently an unannounced game at Zenimax Online Studios. Matt’s primary role is to design and prototype design tools and facilitate content creation with other designers.

Kevin Martens
Kevin started in games as a writer in 1998 on the Baldur’s Gate series at BioWare. While there, he made Neverwinter Nights, Jade Empire, and Dragon Age Origins. He has also worked on Diablo III, and World of Warcraft at Blizzard Entertainment and currently leads the Design Department at Bungie Inc. His favorite part of game design is finding new combinations of elements in a game that make all of them feel fresh again.

Caitlin Nairon
Caitlin started out as an online instructor for iD Tech camps, teaching classes like 3D modeling and animation in Maya, 3D game design in Unreal Engine or Godot, and programming in Java or C++. They then migrated to the game industry in 2022 at Bungie as an Associate Technical Designer working on Destiny 2’s seasonal and expansion content, mainly working with object mechanics. Now at Zenimax Online Studios as a Technical Designer working on an unannounced project, Caitlin is primarily focused on designing and trailblazing sustainable workflows and systems for designers to use when creating core player content.

Kelsey Pickinpaugh
Kelsey has long held an affinity for the multi-faceted world of player experience. Her first job working on virtual casino games as a UI artist was her introduction to UX, where it became a crash course in player psychology. After working in mobile gaming for several years, Kelsey joined ArenaNet (working on an unreleased title) before moving on to Undead Labs for State of Decay 2: Juggernaut Edition and leading UX design and direction of State of Decay 3. Kelsey’s passion for UX grows from her desire to make games more accessible to all players.

Competition Event Host

Nellie Hughes
As a game design industry veteran of 20 years, Nellie Hughes has worked on games such as City of Heroes, Champions Online, Star Trek Online, and Guild Wars 2 in various ways. She now resides as a Design Director at Xbox Publishing, helping guide the team and department to be the best they can be.

Super Showcase Program

Super Showcase Rubric

Outstanding Achievement Awards in Video Game Design

Gameplay Mechanics: Medibilis
Worldbuilding: He’s Behind Me, Isn’t He?
Art: Entrailed (Special Recognition: Five Shifts at Derpy’s)
Character Performance: 3 Masks
Unique Perspective: Illumoria
Sound: Mask Shooty Shooty
Controls: Plaguebreaker
UI/UX: Drama Outlet

Middle School Video Game Design Winners

1st Place: Five Shifts at Derpy’s
2nd Place: HyperMurder

High School Video Game Design Winners

1st Place: Imaskapable
2nd Place: Mask Shooty Shooty
3rd Place: He’s Behind Me, Isn’t He

Skill Center Video Game Design Winners

1st Place: PlagueBreaker
2nd Place: Entrailed
3rd Place: 3 Masks

YouTube Playlist of the Event

Comprehensive High School Competitors

Capital High School

Olympia, WA

Scott Le Duc
Video Game Design Instructor

“He’s Behind Me, Isn’t He?” 
Producer: Kasen Bui 
Character & Level Designer: Jaxson Guerrero 
UI/Weapons Designer: Nathan Gage 
Sound: Troy Makhakha

“Masked” 
Programming/Producer: Landen Guthrie 
Design: Brody Rau 
Sound: Spencer James

“QuickSwap” 
Programming/Producer: Lex Lehr 
Art: Jonas Forgacs 
Design: Ayden Tucker

Why Not You Academy 

Des Moines, Washington 

Andrew Edmonds
Daniel Glaser 

Instructors

“Highway Rush” 
Programming/Producer: Yousuf Mohamed 
Design: Malachi Wondimagegnehu 
Sound: Abdirisaq Mohamed 

“Warn Facade” 
Producer: Jeremiah Collins 
Art: Connie Ivory 
Programming: Sammy Huxtable 
Design: Jaxon Rowland

Lindbergh High 

Renton, Washington

Gina Hansen
Instructor 

“Tooth & Nail” 
Programming/Producer: Veld Tocher 
Art: Atticus McSweeney 
Design: Skye Kelly

Everett High School

Everett, WA

Jim Flatmo
Video Game Design Instructor

“Imaskapable” 
Nicholas Bertiaux 
Thienbao Vo 
David Moiseyev 
Nathan Erickson 
Dereck Castillo Rodriguez 

“Mask Shooty Shooty” 
Kaloni Herring 
Ignatius Nelms 
Derek Haas 
Kyle Steele 
David Porter-Alvarez

Keithley Middle School 

Tacoma, Washington 

Brendan Stanton
Instructor

“Five Shifts At Derpy’s” 
Programming: Jose Franco Moreno 
Design: Josef Call 
Sound: Iris Little 

“HyperMurder” 
Producer: Liem Poore 
Art: Chanraksa Theuon 
Programming: Zachary Gavigan 
Design: Nathan Landers 
Sound: Jerry Tauala

Oak Harbor High School 

Renton, Washington 

Susan Rogers 
Instructor

“ Illumoria” 
Design/Producer: Trevor Jones 
Art: Kaitlin Cellona, Antoinette Scherer
Music: Raymond Matlack 

“Mega Antivirus Super Killer” 
Programming: Zachary Carothers 
Design: Lucas Gruenwald

Skill Center Competitors

Northwest Career & Technical Academy

Mount Vernon, WA

Jason Pasimio
Video Game Development Instructor

Spider Studios 
“3 Masks” 
Art: Grace Nelson, Taylee Brevick 
Design: Grizz Norman 
Programming: Jensen Lee, Jamie Cook 

The Insomniacs 
“Medibis” 
Art: Aslin Mellema 
Design: Xander Brown 
Programming: Echo Swanson


Tri-Tech Skills Center 

Kennewick, Washington 

Mat Adelmund Instructor

 TeamTech 
“Cyberdash” 
Art: Peyton Privratsky 
Programming: Hunter Taylor, Caleb Guzman 
Design: Jaxon Fuhriman 

Facadicle Four 
“Facadesicle” 
Art: Logan Pick 
Design: Sierra Moscatelli 
Programming: Angel Espinoza, Max Lorenzo

Sno-Isle Tech Skills Center

Everett, WA

Derek Sturm
Video Game Design Instructor

Keira Wentworth 
Animation Instructor 

Helmet Head Studios 
“Drama Outlet” 
Art: Harley Hedglin, Lazlo Pashelk, Mark Sivigliano 
Programming: Tobiah Day, Ethan Kellar 

How Hungry Studios 
“Plaguebreaker” 
Art: Ruth-Anne Jones 
Programming: Benicio Burgos, Braden Nichols, Cayden Goldman, Jaden Smith

West Sound Tech 

Bermerton, Washington 

Tony Sharpe
Instructor 

Three Bugs in a Trenchcoat 
“Entrailed” 
Art/Design: Kayla Fisher 
Programming: Nick Klusman, Morgan Erickson 
Sound: Morgan Erickson 

Crystal River 
“Maskpocalypse” 
Programming/Design: Wyatt Guski 
Art/Music: Tristen Simon

Thank You!

We would like to thank our Advisory Committees for going above and beyond in their help with curriculum steering, helping students with their projects, and constant support for our programs.

We would also like to thank our industry representatives for attending this event and being part of our panel. We really appreciate everything you do!

A special thank you to itch.io for hosting our Showcase.

To all of our guests, thank you for sharing this day with us in support of our students.

2025 AMES Film and Animation Design Super Showcase

Screenshot

For the sixth annual Advanced Media Entertainment Society (AMES) Film and Animation Design Competition and Showcase, students were required to make a film or animation that used elements studied this year, from concept to design, and implementation. They competed at their local school level, and five teams won the right to represent their school and compete at this state-level event in Mount Vernon, WA at Northwest Career and Technical Academy on May 17, 2025.

All classes were given the following prompt and eight weeks to complete a film or animation based on the prompt:

“The masks we wear.”

Itch.io Showcase Pages

Super Showcase Judges

YouTube Playlist of The Event

Super Showcase Rubric

Animation Rubric

Film Rubric

Skill Center Animation Winners

1st Place: Happy Company
2nd Place: Clown in the Dumps
3rd Place: TIE between Helium Hindrance and Plague

High School Short Film Winners

1st Place: Dottie
2nd Place: Disbanded
3rd Place: Behind the Smiles

Middle School Short Film Winners

1st Place: Be Free
2nd Place: The Mask We Wear (Awesome Shot)
3rd Place: The Masked

Outstanding Achievement Awards in Animation

Writing/Story: Helium Hindrance

Cinematography: Happy Company

Character Performance: Distant Faces

Sound: Workshop Personality

Unique Perspective: Misfitted Mask

Direction: Clown in the Dumps

Editing: Beneath the Surface

Outstanding Achievement Awards in Film

Writing/Story: Dottie

Cinematography: Dottie

Acting: Murderer in the Mask

Sound: Behind the Smiles

Unique Perspective: Behind the Smiles

Editing: (Jaxsin) The Mask We Wear

Direction: Mask

Film/Animation Details

Location, Date, and Time

DATE: Saturday, May 17

STARTING TIME: 1 PM, tech set-up starts at noon

LOCATION: Northwest Career and Technical Academy (NCTA)
2205 West Campus Place
Mount Vernon, WA 98273

Updates

Hi everyone! A couple quick updates this morning!

Animation and Film both have their rubrics added on the Film / Animation Competition page. No changes to either rubric from last year other than the updated prompt.

Added Animation Milestones to that page as well – Keira gave those to me last week, I posted them and then realized today they weren’t linked anywhere… they’re accessible now. Thanks Keira for sharing those!

If anyone has any other resources to share for the contest please let Jim or Scott know!

As I was updating the pages I haven’t been able to find the master copy of the Animation/Film contest rules. Functionally they are the same as the game design competition but with a different set of deliverables (the film itself and an itch.io page to access it) – I’m going to keep looking and/or draft a new set if necessary and get that posted ASAP, for the interim the Game Design rules are/have been what we’ve been following anyway.

Updated Prompt

Here’s an updated version of the prompt – the prompt remains “unchanged”, this version just has more supporting text/clarifications on intent/etc. “The Masks We Wear…” remains the ‘formal’ prompt title. Itch.io jam pages have been updated accordingly.

From the literal masks we’ve worn in recent years to the metaphorical ones we put on every day, the idea of masks is deeply woven into our lives. We wear masks to protect, to conceal, to transform, and to express. Whether it’s navigating social expectations, hiding secrets, embracing a new identity, or even stepping into the role of a hero (or villain), masks shape how we interact with the world and how the world sees us. Your prompt for this showcase is “The Masks We Wear…” There are countless ways to explore this theme—be creative, take risks, and most importantly, have fun! We can’t wait to see what you create!

Week 2!

Hey nerds! We are in week 2 of Showcase production! By now teams should have finished their ideation/planning phases and moved on to their next steps. Recommended goals for this week are prototyping for game, and getting through preproduction steps for other media (Decide genre, pick exemplar films or scenes to mimic, build a plot diagram, start script writing, create a mood board, storyboard on paper with camera position and movement notes, audio notes, and blocking detailed, sound design and music style decided)

Olivia Rodrigo’s Songwriting Advice

Kahoot of Concepts in the Video

Play Kahoot to reinforce the learning of concepts in the video

RemNote‘s AI note-taking tool generated the notes below, which will summarize YouTube videos and turn the notes into flashcards for memorization.

Early Songwriting Experiences 

  • “All I Want” for ‘High School Musical: The Musical: The Series’ was the first song Olivia Rodrigo wrote that gained recognition. 
  • This experience gave her confidence in her songwriting. 

Impact of “driver’s license” 

  • The success of “drivers license” boosted Olivia Rodrigo’s confidence in her unique voice and songwriting. 
  • She realized that her vulnerability and honesty resonated with listeners. 
  • This realization helped her in writing subsequent music. 

Songwriting Tip 1: Listen Like a Songwriter 

Drawing Inspiration from Idols 

  • Listening to music like a songwriter is the most important tip. 
  • Drawing inspiration from artists you admire is the best way to grow as an artist. 
  • Listen to your idols’ music and watch their interviews. 
  • Try writing a song as if they were writing it to broaden your horizons. 

Specific Artists and Their Influence 

  • Taylor Swift inspires Olivia Rodrigo with her picture painting, imagery, and storytelling. 
  • Lorde inspires Olivia Rodrigo with her production and interesting musical choices. 
  • Lorde’s poetic lyrics, which often start as poetry, also serve as inspiration. 
  • Phoebe Bridgers inspires Olivia Rodrigo with her brutal honesty in songwriting. 

Songwriting Tip 2: Finished is Better Than Perfect 

Overcoming Self-Doubt 

  • Force yourself to finish a song idea, even if you think it’s terrible. 
  • You can always come back to it later and realize it’s great. 
  • You won’t learn if you discard ideas too quickly. 
  • Don’t wait for inspiration to strike; work at your craft. 

Songwriting Tip 3: Show Up for Your Creativity 

The Importance of Consistent Effort 

  • Show up for your creativity, even when you don’t feel inspired. 
  • Consistent effort shows the Universe you’re capable of bringing ideas to life. 
  • Writing a song every day during quarantine improved Olivia Rodrigo’s songwriting. 
  • Showing up is more important than talent. 

Songwriting Tip 4: Write for Yourself 

Authenticity and Avoiding External Influence 

  • Write songs for yourself because you love it. 
  • Writing with the intention of pleasing others diminishes the magic. 
  • Avoid letting criticism influence your writing. 
  • Be true to yourself and write because you love it, not for other people. 

Connecting with Others Through Honesty 

  • It’s cool to see people relate to your songs. 
  • Honesty is relatable, and you don’t have to try to appeal to large audiences. 
  • Humans are more alike than different, and share many of the same feelings. 

Songwriting Tip 5: Read Poetry 

Lyrical Concepts and Narrative 

  • Reading poetry informs lyricism. 
  • Start a song with a lyrical concept or idea. 
  • Olivia Rodrigo is a lyric, narrative, story-based songwriter. 
  • Songs must begin with a poem, concept, or play on words. 

Making a Short Film Advice

Kahoot of Concepts in the Video

Play Kahoot to reinforce the learning of concepts in the video

RemNote‘s AI note-taking tool generated the notes below, which will summarize YouTube videos and turn the notes into flashcards for memorization.

Writing the Short Film 

  • Focus on entertaining yourself or a close friend when writing your short film. 
  • Make your audience specific to make your film more specific. 
  • Reverse engineer your story idea based on things you already have access to. 
  • Keep the film simple and under five minutes. 
  • A smaller-scale film is better for beginners. 
  • Write out the beginning, middle, and end in a simple paragraph. 
  • Expand the paragraph into a more detailed story, but don’t worry about the script format yet. 
  • Visualize the story in your head in real-time, as if watching the final film, and time it. 
  • Get feedback from friends, as collaboration is key. 

Pre-production for the Short Film 

  • Mark a shooting day on the calendar and inform your team. 
  • Find the minimum number of people needed to make the movie. 
  • Gather props, wardrobe, and any special items needed. 
  • Print the script and make handwritten notes about the scenes. 
  • Create storyboards or shot descriptions to stay organized. 
  • Determine the most logical order in which to shoot the shots. 
  • Write down all instructions for the shooting day. 

Production of the Short Film 

  • Use whatever camera you have, even if it’s just your phone. 
  • Focus on storytelling rather than cinematography. 
  • Prioritize good audio over cinematography. 
  • Use a microphone or phone to record clear audio. 
  • Record wild audio after the shot if necessary, matching the original performance. 
  • Record sound effects to enhance the film. 
  • Follow your instructions and ensure you have all the necessary shots. 
  • Be gracious to those who helped you. 
  • Back up your footage and audio in multiple locations. 

Post-production of the Short Film 

  • Learn the basics of editing through online tutorials. 
  • Use iMovie (for Mac) or DaVinci Resolve (free option) for editing. 
  • Cut out any dead moments to keep the film engaging. 
  • Add sound effects from freesound.org or create your own. 
  • Use music from the YouTube Audio Library or other sources. 
  • Clean up the audio and use cross dissolves between cuts. 
  • Show the rough cut to trusted friends for feedback. 
  • Adjust the edit based on feedback and consider reshoots. 
  • Be prepared to cut out indulgent parts of the film. 
  • Keep the movie short and sweet. 
  • Export the movie and share it with those who helped you. 

Reviewing and Improving Your Short Film 

  • Objectively analyze your first short film to identify weaknesses. 
  • Research and seek advice on how to improve in those areas. 
  • Making your first film is scary, but the satisfaction is worthwhile. 

General Game Development Advice

Kahoot of Concepts in the Video

Play Kahoot to reinforce the learning of concepts in the video

RemNote‘s AI note-taking tool generated the notes below, which will summarize YouTube videos and turn the notes into flashcards for memorization.

Starting Your Game Development Journey 

  • Start your game development now, instead of waiting for the perfect moment. 
  • The best time to start was in the past, but the second best time is now. 
  • Start with a small scope for your game. 
  • Overwhelming yourself is easy as a beginner if you plan a massive game without preparation. 
  • Start with one mechanic and make the entire game revolve around it. 

Managing Game Development Projects 

  • Quitting a game is okay if the scope is too large. 
  • Finishing a game is important when you are mostly done. 
  • The more games you finish, the better you become at game development. 
  • Cycle through different workflows to avoid losing momentum. 
  • Switch to art if you are stuck on coding. 
  • Making a game design document is beneficial for projects taking more than a couple of days. 
  • A game design document provides a basic outline and saves time. 

Game Design and Marketing 

  • Use the “this but that” rule to come up with game ideas. 
  • The “this but that” rule involves using something proven and adding a twist. 
  • Make marketing a priority to ensure your game appeals to an audience. 
  • Ask yourself, “Who do I want my audience to be, and what do I want them to feel?”. 

Motivation and Tool Selection 

  • Give up now if you’re in game development for quick money. 
  • Successful games take years to make and require experienced developers. 
  • Your game engine does not matter much. 
  • GDevelop or Unity are good game engine options for beginners. 
  • Unreal is harder to learn initially due to fewer tutorials. 

5 Core Game Mechanics and Feedback 

  • Start by making your game feel good first. 
  • Responsive main mechanics help the rest of the game fall into place. 
  • Don’t take criticism personally. 
  • Detach your self-worth from game feedback. 
  • Pay attention to repeated feedback, as it may have a point. 

Learning and Development 

  • Failure is a good thing and an easy way to learn. 
  • Save and document everything you make for future reuse and inspiration. 
  • Execution is more important than your idea. 
  • The way you make a game matters more than the initial concept. 
  • Luck is not everything, but you still need to get lucky. 
  • A good game will gain traction if a famous person plays it. 

Art Style and Prototyping 

  • Choose a style and stick with it for your game’s art. 
  • Mixing completely different art styles can make a game look messy. 
  • Prototype your game, especially if you think it’s an amazing idea. 
  • Prototyping helps determine if the game is fun. 
  • A prototype serves as a semi-demo and free advertisement. 
  • Prototypes allow you to get feedback and understand the scope of the game. 

Balancing Robustness and Quick Fixes 

  • Find balance between robust code and quick fixes. 
  • Avoid spending too much time on perfect systems for minor elements. 
  • Avoid hand-coding repetitive elements when you have many instances. 
  • Balance short-term and long-term solutions to maximize time and quality. 

2025 Showcase Prompt Launch!!

The 2025 Showcase Competitions are about to start!

Showcase Competition officially starts on March 10 at 7pm with our online Prompt Launch event! Event is open to everyone and will be held on Zoom at https://everettsd.zoom.us/j/9167070608

Showcase Website is also now open at:
https://amesshowcase.itch.io/ (Main Page)
https://itch.io/jam/2025-ames-game-showcase (Game Competition)
https://itch.io/jam/2025-ames-film-showcase (Animation/Film Competition)
https://itch.io/jam/2025-ames-sound-showcase (Sound/Music Competition)

2024 AMES Video Game Design Super Showcase

Screenshots from some of the entries

For the ninth annual Advanced Media Entertainment Society (AMES) Game Design Competition and Showcase students were required to make a game that used elements studied this year, from concept to design, and implementation. They competed at their local school level and three teams won the right to represent their school and compete at this state-level event in Everett, WA at Everett High School Little Theatre on June 1, 2024.

2024 Prompt

All classes were given the same prompt and eight weeks to complete a game based on the prompt:

“Artificial but not intelligent”

2024 AMES Games Reel

Itch.io Showcase Page

Super Showcase Judges

Crystal Reid
Crystal started working in games in 2010 as a QA Tester at ArenaNet. She had an opportunity to transition to design where she specialized in combat encounters from scalable open-world creatures to Raid bosses. Currently, she’s at Bungie working at a studio level overseeing NAC (Narrative, Audio & Cinematics) in a strategic role. She’s probably on her 4th playthrough of Baldur’s Gate 3 by the time you read this.

Kevin Martens
Kevin started in games as a writer in 1998 on the Baldur’s Gate series at BioWare. While there he made Neverwinter Nights, Jade Empire, and Dragon Age Origins. He has also worked on Diablo III, and World of Warcraft at Blizzard Entertainment and currently leads the Design Department at Bungie Inc. His favorite part of game design is finding new combinations of elements in a game that make all of them feel fresh again.

Timothy Cobb
Tim started working in games in 2021 after finishing school at Full Sail University. He is currently an open-world content designer on the MMO Guild Wars 2. His most recent work was on Guild Wars 2: Secrets of the Obscure. Tim enjoys breaking apart game worlds and finding things that help keep players immersed.

Clayton Kisko
Clayton has 15 years of experience in the games industry spending most of his time on live service games both as a content creator and team lead. Some of the games Clayton has worked on include Madden, Tony Hawk, and Guild Wars 2. Currently, Clayton is working on creating activity content for Destiny 2’s seasonal release content where the focus is on encounters, boss fights, and engaging combat spaces for the players.

Competition Chairman & Event Hosts

Nellie Hughes
As a game design industry veteran of 20 years, Nellie Hughes has worked on games such as City of Heroes, Champions Online, Star Trek Online, and Guild Wars 2 in various ways. She now resides as a Design Director at Xbox Publishing, helping guide the team and department to be the best they can be.

Liz Bell
Utilizing a passion for games and teaching, Liz has been teaching kids from 5 to 18 how to make their own video games. They now work as a Franchise Business Consultant for Code Ninjas, helping over 60 locations across the West Coast that teach kids how to make games.

Super Showcase Program

Super Showcase Rubric

Awards Ceremony

Outstanding Achievement Awards in Video Game Design

Outstanding Achievement in UI/UX: How to Train an AI

Outstanding Achievement in Character Design: Lost Strings

Outstanding Achievement in Unique Perspective: Toaster Noir

Outstanding Achievement in Sound: Toaster Noir

Outstanding Achievement in Controls: Project Virtualize

Outstanding Achievement in Gameplay Mechanics: Hope to God

Outstanding Achievement in Worldbuilding: Firewall

Outstanding Achievement in Art: Dingledoff Takedown 302

High School Video Game Design Winners

1st Place: Toaster Noir

2nd Place: Public Wizard Transportation

3rd Place: Astral Outlaw

Skill Center Video Game Design Winners

1st Place: Project Virtualize

2nd Place: Hope to God

3rd Place: Lost Strings

YouTube Playlist of the Event

Comprehensive High School Competitors

Capital High School

Olympia, WA

Scott Le Duc
Video Game Design Instructor

Public Wizard Transportation

https://chsgamedesign.itch.io/chs-period-4-team-6

Art: Arlo McMillin-Hastings, Nate Donahue
Sound: Larry Yount
Programming: Bryce Roberts, Leo Martinelli

Toaster Noir

https://chsgamedesign.itch.io/chs-period-4-team-4

Art: Azure Holbein-Rizzieri, Jacob Cotey
Design: Colton Nabors
Producer: Ethan Cotey
Sound: Connor Pratt

URB

https://chsgamedesign.itch.io/chs-period-4-team-1

Design/Music: Nicky Evans
Design: Landen Guthrie, Spencer James, Cohen Apley

Everett High School

Everett, WA

Jim Flatmo
Video Game Design Instructor


Astral Outlaw

https://patater-man.itch.io/astral-outlaw

A For Effort
Art: Andrew Contraro
Programming: Wiley Greenway
Music: Demetrio Garcia

Robot Fixer

https://everetthsgames.itch.io/

Coding Cowboys
Art: Finnigan Davis, Tyler Gilbert
Programming: Jameson Rose, Joseph Swisher
Music: Rowan Davis

Roomba Craze

https://everetthsgames.itch.io/2024-roomba-craze

Team Ruby
Art: Aiden Geer, Markeese Lyons
Design: Anh Luong
Programming: Alex Muellenbach, Jessica Guerrero

Skill Center Competitors

Northwest Career & Technical Academy

Mount Vernon, WA

Jason Pasimio
Video Game Development Instructor

Dingledoff Takedown 302

https://norcat-games.itch.io/dingledoff-takedown-302

The Doffer Offers
Art: Raven Allen, Sophia Kuhnlein
Design: Javier Garcia
Producer: Danielito Robb-Bryan
Programming: Angel Zepeda


Hope To God

https://norcat-games.itch.io/hope-to-god

Garbage Code
Art: Keith Cox
Design: Lorenzo Ressa
Programming: Elijah Pasimio, Leif Wedin


How to Train an AI

https://norcat-games.itch.io/how-to-train-an-ai

Scrungo Inc.
Art: Connor Banks
Programming: Corbin Cuthbert, Gavin Poortinga


Sno-Isle Tech Skills Center

Everett, WA

Derek Sturm
Video Game Design Instructor

Lee Anne Lumsden
Animation Instructor


Project Virtualize

https://derekherrerasturm.itch.io/2023-24-q4-pm-11

Intranet Studios
Art: Finch Germaine, Sophia Bond
Programming: Dylan Cantu, Marcus Klammt

Firewall

https://derekherrerasturm.itch.io/24-q4-am-7

Seaspray Studios
Art: Cale Ha, Lizzy Tanner, Em Madsen
Design: William Stevenson
Programming: Benicio Burgos

Lost Strings

https://derekherrerasturm.itch.io/2023-24-q4-am-6

Snoozing Studios
Art: Satine Watts
Programming: Braden Nichols, Jackson Martin, Lapis Krueger, Ruth-Anne Jones

Thank You!

We would like to thank our Advisory Committees for going above and beyond in their help with curriculum steering, helping students with their projects, and constant support for our programs.

We would also like to thank our industry representatives for attending this event and being part of our panel. We really appreciate everything you do!

A special thank you to itch.io for hosting our Showcase.

To all of our guests, thank you for sharing this day with us in support of our students.