For the tenth annual Advanced Media Entertainment Society (AMES) Game Design Competition and Showcase, students were required to make a game that used elements studied this year, from concept to design and implementation. They competed at their local school level, and teams won the right to represent their school and compete at this state-level event at Microsoft’s Studio B in Redmond, WA, on May 31, 2025.

2025 Prompt
All classes were given the same prompt and eight weeks to complete a game based on the prompt:
“The masks we wear.”
Itch.io Showcase Page
Super Showcase Judges

Crystal Reid
Crystal started working in games in 2010 as a QA Tester at ArenaNet. Since then, her career journey has jumped disciplines multiple times, first starting in Design, then transitioning to Narrative, eventually taking on Audio and Cinematic department responsibilities, and now finally moving into the role of Production. Currently at Bungie, she is a Production Director on Destiny 2, overseeing the shared creative services for the franchise.
Matt Pennebaker
Matt has worked in almost all areas of design over his 15+ year career, from QA to Design Director and many stops in between. Most of that time was spent working on Guild Wars 2, but also includes time spent working on Plants vs. Zombies 3, an unannounced Dungeons & Dragons game, and currently an unannounced game at Zenimax Online Studios. Matt’s primary role is to design and prototype design tools and facilitate content creation with other designers.
Kevin Martens
Kevin started in games as a writer in 1998 on the Baldur’s Gate series at BioWare. While there, he made Neverwinter Nights, Jade Empire, and Dragon Age Origins. He has also worked on Diablo III, and World of Warcraft at Blizzard Entertainment and currently leads the Design Department at Bungie Inc. His favorite part of game design is finding new combinations of elements in a game that make all of them feel fresh again.
Caitlin Nairon
Caitlin started out as an online instructor for iD Tech camps, teaching classes like 3D modeling and animation in Maya, 3D game design in Unreal Engine or Godot, and programming in Java or C++. They then migrated to the game industry in 2022 at Bungie as an Associate Technical Designer working on Destiny 2’s seasonal and expansion content, mainly working with object mechanics. Now at Zenimax Online Studios as a Technical Designer working on an unannounced project, Caitlin is primarily focused on designing and trailblazing sustainable workflows and systems for designers to use when creating core player content.
Kelsey Pickinpaugh
Kelsey has long held an affinity for the multi-faceted world of player experience. Her first job working on virtual casino games as a UI artist was her introduction to UX, where it became a crash course in player psychology. After working in mobile gaming for several years, Kelsey joined ArenaNet (working on an unreleased title) before moving on to Undead Labs for State of Decay 2: Juggernaut Edition and leading UX design and direction of State of Decay 3. Kelsey’s passion for UX grows from her desire to make games more accessible to all players.
Competition Event Host

Nellie Hughes
As a game design industry veteran of 20 years, Nellie Hughes has worked on games such as City of Heroes, Champions Online, Star Trek Online, and Guild Wars 2 in various ways. She now resides as a Design Director at Xbox Publishing, helping guide the team and department to be the best they can be.
Super Showcase Program
Super Showcase Rubric
Outstanding Achievement Awards in Video Game Design
Gameplay Mechanics: Medibilis
Worldbuilding: He’s Behind Me, Isn’t He?
Art: Entrailed (Special Recognition: Five Shifts at Derpy’s)
Character Performance: 3 Masks
Unique Perspective: Illumoria
Sound: Mask Shooty Shooty
Controls: Plaguebreaker
UI/UX: Drama Outlet
Middle School Video Game Design Winners
1st Place: Five Shifts at Derpy’s
2nd Place: HyperMurder
High School Video Game Design Winners
1st Place: Imaskapable
2nd Place: Mask Shooty Shooty
3rd Place: He’s Behind Me, Isn’t He
Skill Center Video Game Design Winners
1st Place: PlagueBreaker
2nd Place: Entrailed
3rd Place: 3 Masks
YouTube Playlist of the Event
Comprehensive High School Competitors
Capital High School
Olympia, WA
Scott Le Duc
Video Game Design Instructor
“He’s Behind Me, Isn’t He?”
Producer: Kasen Bui
Character & Level Designer: Jaxson Guerrero
UI/Weapons Designer: Nathan Gage
Sound: Troy Makhakha
“Masked”
Programming/Producer: Landen Guthrie
Design: Brody Rau
Sound: Spencer James
“QuickSwap”
Programming/Producer: Lex Lehr
Art: Jonas Forgacs
Design: Ayden Tucker
Why Not You Academy
Des Moines, Washington
Andrew Edmonds
Daniel Glaser
Instructors
“Highway Rush”
Programming/Producer: Yousuf Mohamed
Design: Malachi Wondimagegnehu
Sound: Abdirisaq Mohamed
“Warn Facade”
Producer: Jeremiah Collins
Art: Connie Ivory
Programming: Sammy Huxtable
Design: Jaxon Rowland
Lindbergh High
Renton, Washington
Gina Hansen
Instructor
“Tooth & Nail”
Programming/Producer: Veld Tocher
Art: Atticus McSweeney
Design: Skye Kelly
Everett High School
Everett, WA
Jim Flatmo
Video Game Design Instructor
“Imaskapable”
Nicholas Bertiaux
Thienbao Vo
David Moiseyev
Nathan Erickson
Dereck Castillo Rodriguez
“Mask Shooty Shooty”
Kaloni Herring
Ignatius Nelms
Derek Haas
Kyle Steele
David Porter-Alvarez
Keithley Middle School
Tacoma, Washington
Brendan Stanton
Instructor
“Five Shifts At Derpy’s”
Programming: Jose Franco Moreno
Design: Josef Call
Sound: Iris Little
“HyperMurder”
Producer: Liem Poore
Art: Chanraksa Theuon
Programming: Zachary Gavigan
Design: Nathan Landers
Sound: Jerry Tauala
Oak Harbor High School
Renton, Washington
Susan Rogers
Instructor
“ Illumoria”
Design/Producer: Trevor Jones
Art: Kaitlin Cellona, Antoinette Scherer
Music: Raymond Matlack
“Mega Antivirus Super Killer”
Programming: Zachary Carothers
Design: Lucas Gruenwald
Skill Center Competitors
Northwest Career & Technical Academy
Mount Vernon, WA
Jason Pasimio
Video Game Development Instructor
Spider Studios
“3 Masks”
Art: Grace Nelson, Taylee Brevick
Design: Grizz Norman
Programming: Jensen Lee, Jamie Cook
The Insomniacs
“Medibis”
Art: Aslin Mellema
Design: Xander Brown
Programming: Echo Swanson
Tri-Tech Skills Center
Kennewick, Washington
Mat Adelmund Instructor
TeamTech
“Cyberdash”
Art: Peyton Privratsky
Programming: Hunter Taylor, Caleb Guzman
Design: Jaxon Fuhriman
Facadicle Four
“Facadesicle”
Art: Logan Pick
Design: Sierra Moscatelli
Programming: Angel Espinoza, Max Lorenzo
Sno-Isle Tech Skills Center
Everett, WA
Derek Sturm
Video Game Design Instructor
Keira Wentworth
Animation Instructor
Helmet Head Studios
“Drama Outlet”
Art: Harley Hedglin, Lazlo Pashelk, Mark Sivigliano
Programming: Tobiah Day, Ethan Kellar
How Hungry Studios
“Plaguebreaker”
Art: Ruth-Anne Jones
Programming: Benicio Burgos, Braden Nichols, Cayden Goldman, Jaden Smith
West Sound Tech
Bermerton, Washington
Tony Sharpe
Instructor
Three Bugs in a Trenchcoat
“Entrailed”
Art/Design: Kayla Fisher
Programming: Nick Klusman, Morgan Erickson
Sound: Morgan Erickson
Crystal River
“Maskpocalypse”
Programming/Design: Wyatt Guski
Art/Music: Tristen Simon
Thank You!
We would like to thank our Advisory Committees for going above and beyond in their help with curriculum steering, helping students with their projects, and constant support for our programs.
We would also like to thank our industry representatives for attending this event and being part of our panel. We really appreciate everything you do!
A special thank you to itch.io for hosting our Showcase.
To all of our guests, thank you for sharing this day with us in support of our students.







