Updated Prompt

Here’s an updated version of the prompt – the prompt remains “unchanged”, this version just has more supporting text/clarifications on intent/etc. “The Masks We Wear…” remains the ‘formal’ prompt title. Itch.io jam pages have been updated accordingly.

From the literal masks we’ve worn in recent years to the metaphorical ones we put on every day, the idea of masks is deeply woven into our lives. We wear masks to protect, to conceal, to transform, and to express. Whether it’s navigating social expectations, hiding secrets, embracing a new identity, or even stepping into the role of a hero (or villain), masks shape how we interact with the world and how the world sees us. Your prompt for this showcase is “The Masks We Wear…” There are countless ways to explore this theme—be creative, take risks, and most importantly, have fun! We can’t wait to see what you create!

Week 2!

Hey nerds! We are in week 2 of Showcase production! By now teams should have finished their ideation/planning phases and moved on to their next steps. Recommended goals for this week are prototyping for game, and getting through preproduction steps for other media (Decide genre, pick exemplar films or scenes to mimic, build a plot diagram, start script writing, create a mood board, storyboard on paper with camera position and movement notes, audio notes, and blocking detailed, sound design and music style decided)

Olivia Rodrigo’s Songwriting Advice

Kahoot of Concepts in the Video

Play Kahoot to reinforce the learning of concepts in the video

RemNote‘s AI note-taking tool generated the notes below, which will summarize YouTube videos and turn the notes into flashcards for memorization.

Early Songwriting Experiences 

  • “All I Want” for ‘High School Musical: The Musical: The Series’ was the first song Olivia Rodrigo wrote that gained recognition. 
  • This experience gave her confidence in her songwriting. 

Impact of “driver’s license” 

  • The success of “drivers license” boosted Olivia Rodrigo’s confidence in her unique voice and songwriting. 
  • She realized that her vulnerability and honesty resonated with listeners. 
  • This realization helped her in writing subsequent music. 

Songwriting Tip 1: Listen Like a Songwriter 

Drawing Inspiration from Idols 

  • Listening to music like a songwriter is the most important tip. 
  • Drawing inspiration from artists you admire is the best way to grow as an artist. 
  • Listen to your idols’ music and watch their interviews. 
  • Try writing a song as if they were writing it to broaden your horizons. 

Specific Artists and Their Influence 

  • Taylor Swift inspires Olivia Rodrigo with her picture painting, imagery, and storytelling. 
  • Lorde inspires Olivia Rodrigo with her production and interesting musical choices. 
  • Lorde’s poetic lyrics, which often start as poetry, also serve as inspiration. 
  • Phoebe Bridgers inspires Olivia Rodrigo with her brutal honesty in songwriting. 

Songwriting Tip 2: Finished is Better Than Perfect 

Overcoming Self-Doubt 

  • Force yourself to finish a song idea, even if you think it’s terrible. 
  • You can always come back to it later and realize it’s great. 
  • You won’t learn if you discard ideas too quickly. 
  • Don’t wait for inspiration to strike; work at your craft. 

Songwriting Tip 3: Show Up for Your Creativity 

The Importance of Consistent Effort 

  • Show up for your creativity, even when you don’t feel inspired. 
  • Consistent effort shows the Universe you’re capable of bringing ideas to life. 
  • Writing a song every day during quarantine improved Olivia Rodrigo’s songwriting. 
  • Showing up is more important than talent. 

Songwriting Tip 4: Write for Yourself 

Authenticity and Avoiding External Influence 

  • Write songs for yourself because you love it. 
  • Writing with the intention of pleasing others diminishes the magic. 
  • Avoid letting criticism influence your writing. 
  • Be true to yourself and write because you love it, not for other people. 

Connecting with Others Through Honesty 

  • It’s cool to see people relate to your songs. 
  • Honesty is relatable, and you don’t have to try to appeal to large audiences. 
  • Humans are more alike than different, and share many of the same feelings. 

Songwriting Tip 5: Read Poetry 

Lyrical Concepts and Narrative 

  • Reading poetry informs lyricism. 
  • Start a song with a lyrical concept or idea. 
  • Olivia Rodrigo is a lyric, narrative, story-based songwriter. 
  • Songs must begin with a poem, concept, or play on words. 

Making a Short Film Advice

Kahoot of Concepts in the Video

Play Kahoot to reinforce the learning of concepts in the video

RemNote‘s AI note-taking tool generated the notes below, which will summarize YouTube videos and turn the notes into flashcards for memorization.

Writing the Short Film 

  • Focus on entertaining yourself or a close friend when writing your short film. 
  • Make your audience specific to make your film more specific. 
  • Reverse engineer your story idea based on things you already have access to. 
  • Keep the film simple and under five minutes. 
  • A smaller-scale film is better for beginners. 
  • Write out the beginning, middle, and end in a simple paragraph. 
  • Expand the paragraph into a more detailed story, but don’t worry about the script format yet. 
  • Visualize the story in your head in real-time, as if watching the final film, and time it. 
  • Get feedback from friends, as collaboration is key. 

Pre-production for the Short Film 

  • Mark a shooting day on the calendar and inform your team. 
  • Find the minimum number of people needed to make the movie. 
  • Gather props, wardrobe, and any special items needed. 
  • Print the script and make handwritten notes about the scenes. 
  • Create storyboards or shot descriptions to stay organized. 
  • Determine the most logical order in which to shoot the shots. 
  • Write down all instructions for the shooting day. 

Production of the Short Film 

  • Use whatever camera you have, even if it’s just your phone. 
  • Focus on storytelling rather than cinematography. 
  • Prioritize good audio over cinematography. 
  • Use a microphone or phone to record clear audio. 
  • Record wild audio after the shot if necessary, matching the original performance. 
  • Record sound effects to enhance the film. 
  • Follow your instructions and ensure you have all the necessary shots. 
  • Be gracious to those who helped you. 
  • Back up your footage and audio in multiple locations. 

Post-production of the Short Film 

  • Learn the basics of editing through online tutorials. 
  • Use iMovie (for Mac) or DaVinci Resolve (free option) for editing. 
  • Cut out any dead moments to keep the film engaging. 
  • Add sound effects from freesound.org or create your own. 
  • Use music from the YouTube Audio Library or other sources. 
  • Clean up the audio and use cross dissolves between cuts. 
  • Show the rough cut to trusted friends for feedback. 
  • Adjust the edit based on feedback and consider reshoots. 
  • Be prepared to cut out indulgent parts of the film. 
  • Keep the movie short and sweet. 
  • Export the movie and share it with those who helped you. 

Reviewing and Improving Your Short Film 

  • Objectively analyze your first short film to identify weaknesses. 
  • Research and seek advice on how to improve in those areas. 
  • Making your first film is scary, but the satisfaction is worthwhile. 

General Game Development Advice

Kahoot of Concepts in the Video

Play Kahoot to reinforce the learning of concepts in the video

RemNote‘s AI note-taking tool generated the notes below, which will summarize YouTube videos and turn the notes into flashcards for memorization.

Starting Your Game Development Journey 

  • Start your game development now, instead of waiting for the perfect moment. 
  • The best time to start was in the past, but the second best time is now. 
  • Start with a small scope for your game. 
  • Overwhelming yourself is easy as a beginner if you plan a massive game without preparation. 
  • Start with one mechanic and make the entire game revolve around it. 

Managing Game Development Projects 

  • Quitting a game is okay if the scope is too large. 
  • Finishing a game is important when you are mostly done. 
  • The more games you finish, the better you become at game development. 
  • Cycle through different workflows to avoid losing momentum. 
  • Switch to art if you are stuck on coding. 
  • Making a game design document is beneficial for projects taking more than a couple of days. 
  • A game design document provides a basic outline and saves time. 

Game Design and Marketing 

  • Use the “this but that” rule to come up with game ideas. 
  • The “this but that” rule involves using something proven and adding a twist. 
  • Make marketing a priority to ensure your game appeals to an audience. 
  • Ask yourself, “Who do I want my audience to be, and what do I want them to feel?”. 

Motivation and Tool Selection 

  • Give up now if you’re in game development for quick money. 
  • Successful games take years to make and require experienced developers. 
  • Your game engine does not matter much. 
  • GDevelop or Unity are good game engine options for beginners. 
  • Unreal is harder to learn initially due to fewer tutorials. 

5 Core Game Mechanics and Feedback 

  • Start by making your game feel good first. 
  • Responsive main mechanics help the rest of the game fall into place. 
  • Don’t take criticism personally. 
  • Detach your self-worth from game feedback. 
  • Pay attention to repeated feedback, as it may have a point. 

Learning and Development 

  • Failure is a good thing and an easy way to learn. 
  • Save and document everything you make for future reuse and inspiration. 
  • Execution is more important than your idea. 
  • The way you make a game matters more than the initial concept. 
  • Luck is not everything, but you still need to get lucky. 
  • A good game will gain traction if a famous person plays it. 

Art Style and Prototyping 

  • Choose a style and stick with it for your game’s art. 
  • Mixing completely different art styles can make a game look messy. 
  • Prototype your game, especially if you think it’s an amazing idea. 
  • Prototyping helps determine if the game is fun. 
  • A prototype serves as a semi-demo and free advertisement. 
  • Prototypes allow you to get feedback and understand the scope of the game. 

Balancing Robustness and Quick Fixes 

  • Find balance between robust code and quick fixes. 
  • Avoid spending too much time on perfect systems for minor elements. 
  • Avoid hand-coding repetitive elements when you have many instances. 
  • Balance short-term and long-term solutions to maximize time and quality. 

2025 Showcase Prompt Launch!!

The 2025 Showcase Competitions are about to start!

Showcase Competition officially starts on March 10 at 7pm with our online Prompt Launch event! Event is open to everyone and will be held on Zoom at https://everettsd.zoom.us/j/9167070608

Showcase Website is also now open at:
https://amesshowcase.itch.io/ (Main Page)
https://itch.io/jam/2025-ames-game-showcase (Game Competition)
https://itch.io/jam/2025-ames-film-showcase (Animation/Film Competition)
https://itch.io/jam/2025-ames-sound-showcase (Sound/Music Competition)

2024 AMES Video Game Design Super Showcase

Screenshots from some of the entries

For the ninth annual Advanced Media Entertainment Society (AMES) Game Design Competition and Showcase students were required to make a game that used elements studied this year, from concept to design, and implementation. They competed at their local school level and three teams won the right to represent their school and compete at this state-level event in Everett, WA at Everett High School Little Theatre on June 1, 2024.

2024 Prompt

All classes were given the same prompt and eight weeks to complete a game based on the prompt:

“Artificial but not intelligent”

2024 AMES Games Reel

Itch.io Showcase Page

Super Showcase Judges

Crystal Reid
Crystal started working in games in 2010 as a QA Tester at ArenaNet. She had an opportunity to transition to design where she specialized in combat encounters from scalable open-world creatures to Raid bosses. Currently, she’s at Bungie working at a studio level overseeing NAC (Narrative, Audio & Cinematics) in a strategic role. She’s probably on her 4th playthrough of Baldur’s Gate 3 by the time you read this.

Kevin Martens
Kevin started in games as a writer in 1998 on the Baldur’s Gate series at BioWare. While there he made Neverwinter Nights, Jade Empire, and Dragon Age Origins. He has also worked on Diablo III, and World of Warcraft at Blizzard Entertainment and currently leads the Design Department at Bungie Inc. His favorite part of game design is finding new combinations of elements in a game that make all of them feel fresh again.

Timothy Cobb
Tim started working in games in 2021 after finishing school at Full Sail University. He is currently an open-world content designer on the MMO Guild Wars 2. His most recent work was on Guild Wars 2: Secrets of the Obscure. Tim enjoys breaking apart game worlds and finding things that help keep players immersed.

Clayton Kisko
Clayton has 15 years of experience in the games industry spending most of his time on live service games both as a content creator and team lead. Some of the games Clayton has worked on include Madden, Tony Hawk, and Guild Wars 2. Currently, Clayton is working on creating activity content for Destiny 2’s seasonal release content where the focus is on encounters, boss fights, and engaging combat spaces for the players.

Competition Chairman & Event Hosts

Nellie Hughes
As a game design industry veteran of 20 years, Nellie Hughes has worked on games such as City of Heroes, Champions Online, Star Trek Online, and Guild Wars 2 in various ways. She now resides as a Design Director at Xbox Publishing, helping guide the team and department to be the best they can be.

Liz Bell
Utilizing a passion for games and teaching, Liz has been teaching kids from 5 to 18 how to make their own video games. They now work as a Franchise Business Consultant for Code Ninjas, helping over 60 locations across the West Coast that teach kids how to make games.

Super Showcase Program

Super Showcase Rubric

Awards Ceremony

Outstanding Achievement Awards in Video Game Design

Outstanding Achievement in UI/UX: How to Train an AI

Outstanding Achievement in Character Design: Lost Strings

Outstanding Achievement in Unique Perspective: Toaster Noir

Outstanding Achievement in Sound: Toaster Noir

Outstanding Achievement in Controls: Project Virtualize

Outstanding Achievement in Gameplay Mechanics: Hope to God

Outstanding Achievement in Worldbuilding: Firewall

Outstanding Achievement in Art: Dingledoff Takedown 302

High School Video Game Design Winners

1st Place: Toaster Noir

2nd Place: Public Wizard Transportation

3rd Place: Astral Outlaw

Skill Center Video Game Design Winners

1st Place: Project Virtualize

2nd Place: Hope to God

3rd Place: Lost Strings

YouTube Playlist of the Event

Comprehensive High School Competitors

Capital High School

Olympia, WA

Scott Le Duc
Video Game Design Instructor

Public Wizard Transportation

https://chsgamedesign.itch.io/chs-period-4-team-6

Art: Arlo McMillin-Hastings, Nate Donahue
Sound: Larry Yount
Programming: Bryce Roberts, Leo Martinelli

Toaster Noir

https://chsgamedesign.itch.io/chs-period-4-team-4

Art: Azure Holbein-Rizzieri, Jacob Cotey
Design: Colton Nabors
Producer: Ethan Cotey
Sound: Connor Pratt

URB

https://chsgamedesign.itch.io/chs-period-4-team-1

Design/Music: Nicky Evans
Design: Landen Guthrie, Spencer James, Cohen Apley

Everett High School

Everett, WA

Jim Flatmo
Video Game Design Instructor


Astral Outlaw

https://patater-man.itch.io/astral-outlaw

A For Effort
Art: Andrew Contraro
Programming: Wiley Greenway
Music: Demetrio Garcia

Robot Fixer

https://everetthsgames.itch.io/

Coding Cowboys
Art: Finnigan Davis, Tyler Gilbert
Programming: Jameson Rose, Joseph Swisher
Music: Rowan Davis

Roomba Craze

https://everetthsgames.itch.io/2024-roomba-craze

Team Ruby
Art: Aiden Geer, Markeese Lyons
Design: Anh Luong
Programming: Alex Muellenbach, Jessica Guerrero

Skill Center Competitors

Northwest Career & Technical Academy

Mount Vernon, WA

Jason Pasimio
Video Game Development Instructor

Dingledoff Takedown 302

https://norcat-games.itch.io/dingledoff-takedown-302

The Doffer Offers
Art: Raven Allen, Sophia Kuhnlein
Design: Javier Garcia
Producer: Danielito Robb-Bryan
Programming: Angel Zepeda


Hope To God

https://norcat-games.itch.io/hope-to-god

Garbage Code
Art: Keith Cox
Design: Lorenzo Ressa
Programming: Elijah Pasimio, Leif Wedin


How to Train an AI

https://norcat-games.itch.io/how-to-train-an-ai

Scrungo Inc.
Art: Connor Banks
Programming: Corbin Cuthbert, Gavin Poortinga


Sno-Isle Tech Skills Center

Everett, WA

Derek Sturm
Video Game Design Instructor

Lee Anne Lumsden
Animation Instructor


Project Virtualize

https://derekherrerasturm.itch.io/2023-24-q4-pm-11

Intranet Studios
Art: Finch Germaine, Sophia Bond
Programming: Dylan Cantu, Marcus Klammt

Firewall

https://derekherrerasturm.itch.io/24-q4-am-7

Seaspray Studios
Art: Cale Ha, Lizzy Tanner, Em Madsen
Design: William Stevenson
Programming: Benicio Burgos

Lost Strings

https://derekherrerasturm.itch.io/2023-24-q4-am-6

Snoozing Studios
Art: Satine Watts
Programming: Braden Nichols, Jackson Martin, Lapis Krueger, Ruth-Anne Jones

Thank You!

We would like to thank our Advisory Committees for going above and beyond in their help with curriculum steering, helping students with their projects, and constant support for our programs.

We would also like to thank our industry representatives for attending this event and being part of our panel. We really appreciate everything you do!

A special thank you to itch.io for hosting our Showcase.

To all of our guests, thank you for sharing this day with us in support of our students.

2024 AMES Film and Animation Design Super Showcase

Screenshots from some of the entries

For the fifth annual Advanced Media Entertainment Society (AMES) Film and Animation Design Competition and Showcase students were required to make a film or animation that used elements studied this year, from concept to design, and implementation. They competed at their local school level and five teams won the right to represent their school and compete at this state-level event in Everett, WA at Everett High School Little Theatre on May 18, 2024.

All classes were given the following prompt and eight weeks to complete a film or animation based on the prompt:

“Artificial but not intelligent”

Itch.io Showcase Pages

Super Showcase Judges

Super Showcase Program

Super Showcase Rubric

High School Film Winners

1st Place: Glitchbound
2nd Place: Big Al’s Revenge
3rd Place: Catfish

Skill Center Animation Winners

1st Place: Revenge of Chop
2nd Place: Dummy
3rd Place: Red Delicious

Outstanding Achievement Awards in Film

  • Writing & Story: Your Good Pal David
  • Cinematography: Glitchbound
  • Acting: Big Al’s Revenge
  • Sound: Glitchbound
  • Unique Perspective: Big Al’s Revenge
  • Editing: Glitchbound
  • Direction: Big Al’s Revenge

Outstanding Achievement Awards in Animation

  • Character Performance: Robo Inc.
  • Cinematics: Adam
  • Editing: System Error
  • Sound: Adam
  • Unique Perspective: Apery
  • Direction: Revenge of Chop
  • Writing: Dummy

YouTube Playlist of The Event

Comprehensive High School Competitors

Capital High School

Olympia, WA

Scott Le Duc
Instructor

Big Al’s Revenge

https://chsgamedesign.itch.io/chs-period-5-team-1

Director: Sawyer Conklin
Screenwriter: Micha Roberts
Cinematography: Carli Cockrell
Sound: Dakin Dean-Clark

Catfish

https://chsgamedesign.itch.io/chs-period-3-team-2

Director: Raven Berndt
Screenwriter: Gerald Ryder
Cinematography: Parker Taylor
Editor: Rachel Kauffman

Glitchbound

https://chsgamedesign.itch.io/chs-period-3-team-4

Director: Jacob Cotey
Screenwriter: Teagan Aoude
Cinematography: Nate Donahue
Sound: Connor Pratt
Editor: Zayvier Brown

Human Error

https://chsgamedesign.itch.io/chs-period-5-team-4

Director: John Cohn
Screenwriter: Audrey Brien
Cinematography: Carlson Vroman
Editor: Jack Riley

Your Good Pal David

https://chsgamedesign.itch.io/chs-period-5-team-2

Director: Murphy Landgraff
Screenwriter: Araya Carlson
Cinematography: Tori Murray
Sound: Miles Salvi
Editor: Genoa Loertscher

Skill Center Competitors

Northwest Career & Technical Academy

Mount Vernon, WA

Linton Porteous
Instructor

Drizzy Productions

https://ncta-anim.itch.io/revenge-of-chop
Revenge of Chop
Director: Cameron Neal
Editor: Evin Vargas

JAZ

https://ncta-anim.itch.io/system-error
System Error
Animators: Annya Edin, Jordan Cook, Zoe Bernstein

Mace of War

https://ncta-anim.itch.io/robo-inc
Robo Inc.
Animator: Zachary Hardin, Garrett Hanson

Shrimp in a Jar Studios

https://ncta-anim.itch.io/dummy
Dummy
Animator: Kit Cooper, Carla Jimenez-Nava

Team Gibby

https://ncta-anim.itch.io/adam
Adam
Animator: Ivy Holson, Alexa Silva

Sno-Isle Tech Skills Center

Everett, WA

Lee Anne Lumsden
Animation Instructor

Bear Print Studios

https://lumsdenlx.itch.io/24team-110-red-delicious
Red Delicious
Animators: Hadley Babb, Saturn Guerrero, Thalia Sibaja

Best Buds Studios

https://lumsdenlx.itch.io/24team-107
Apery
Animators: Emma Smith, Sky Valeeva, Piper Yerrington

Far Out Studios

https://lumsdenlx.itch.io/24am-101
Love in Wires
Animators: Virginia Abbott, Lily Bean, Alex Valm

Globtree Productions

https://lumsdenlx.itch.io/24team-102
Authentic-Feeling – Feelings
Animators: Maliyah Cassa, Danny Gomez, Harper Neff

H.G.B. Productions

https://lumsdenlx.itch.io/24team-106
Digital Love
Animators: Collin Akers, Faustina Do-Tong, Jasmine Merkel

Thank You!

We would like to thank our Advisory Committees for going above and beyond in their help with curriculum steering, helping students with their projects, and constant support for our programs.

We would also like to thank our industry representatives
for attending this event and being part of our panel.
We really appreciate everything you do!

A special thank you to itch.io for hosting our Showcase.

To all our guests, thank you for sharing this day with us to support our students.

Directions to 2024 AMES Showcase at Everett High School Little Theatre

Directions

Both events will take place on the Everett HS Campus in the “Little Theatre” building.

The school address is:

  • 2416 Colby Ave
  • Everett WA 98201

The campus is huge and this isn’t where you want to be dropped off.

Here are some modified directions:

The red “not” sign is at 2416 Colby, which puts you in between the front lawn of our main building and the civic auditorium (neither of which you want to be in – and your bus driver might say something like “OH I know where to take you!” and they’re probably wrong – most guests are headed to the auditorium and that’s not where we are). The Little Theatre is in the back of the campus where the purple X is.

Modified directions:

  • Get into Everett however your map says to.
  • Once you’re off the freeway find 25th Street (most GPS’s will take you down Broadway, 25th will show up eventually).
  • Take 25th West (away from the freeway).
  • You’ll pass Colby – Skip it and make the next right onto Hoyt.
  • Start looking for a spot to park as soon as you start seeing 24th, sometimes it can be touchy.
  • There’s a small parking lot JUST past the little theatre – *DO NOT PARK THERE*. That lot belongs to the church next door and they’re super aggressive with the towing and stuff.
  • If you’re in a school bus, after unloading the bus, you should be able to find a spot either in front of the school (about where the red ‘not’ sign is on my map), OR on 24th and Rockefeller the student parking lot which should have some room.

Times:

Ani/Film (5/18): Doors open around 11:30 or so, tech check is 12pm-1pm, and competition will start at 1:00 PM.

Game (6/1): Doors open around 10:30 or so, tech check is 11am-12pm, and competition starts at 12:00 PM.

TARGET is to have both competitions end around 4 and be leaving by 4:30.

Times *MAY* get altered slightly as we get more data about who is coming/not coming.

Projector

The projector should work with HD resolutions so plan on building with that.

I am not certain if I will be able to access itch.io, which will prevent me from downloading things. Please plan on each team bringing their project on a flash drive just in case I am unable to download and/or connect to it. Unfortunately with our setup we will not be able to connect to the projector with a non-ESD device which considerably limits my options here.

2023 AMES Video Game Design Super Showcase

For the eighth annual Advanced Media Entertainment Society (AMES) Game Design Competition and Showcase students were required to make a game that used elements studied this year, from concept to design, and implementation. They competed at their local school level and three teams won the right to represent their school and compete at this state-level event in Burien, WA at Puget Sound Skill Center on June 3, 2023.

All classes were given the same prompt and eight weeks to complete a film or animation based on the prompt:

“Habits and Rituals”

Itch.io Showcase Page

Super Showcase Judges

Matt Pennebaker – Hidden Path Entertainment

Clayton Kisko – Bungie

Crystal Reid – Bungie

Dani Long – Very Very Spaceship

Super Showcase Program

Outstanding Achievement Awards in Video Game Design

Outstanding Achievement in Gameplay Mechanics
Pasty Boys – “Day In, Day Out”
Outstanding Achievement in Worldbuilding
Asylum Seekers – “Seeking Asylum”
Outstanding Achievement in Game Art
Double Edge Studios – “7th Samurai”
Outstanding Achievement in Character Performance
The Ren Men – “Cityscape Sprint”
Outstanding Achievement in Unique Perspective
Team Namye – “Burnout”
Outstanding Achievement in Sound
Pasty Boys – “Day In, Day Out”

High School Video Game Design Winners

1st Place
Blue Streak – “S.O.S”
2nd Place
CHS Team 1 – “Pixel Tower Defense”
3rd Place
CHS Team 3 – “Zombified”

Skill Center Video Game Design Winners

1st Place
Pasty Boys – “Day In, Day Out”
2nd Place
Double Edge Studios – “7th Samurai”
3rd Place
Asylum Seekers – “Seeking Asylum”

YouTube Playlist of The Event

Comprehensive High School Competitors

Capital High School

Olympia, WA

Scott Le Duc
Instructor

Pixel Tower Defense

https://chsgamedesign.itch.io/period-5-team-1

Art: Killian Lambson
Design: Jace Rose
Producer: Alex Skinner
Programming: Jasper Acord

Zombified

https://chsgamedesign.itch.io/period-5-team-3

Art: Avery Jones and Canon Wilson
Design: Seven Morimoto-Benally
Producer: Jacob Cotey
Programmer: Colton Nabors

Everett High School

Everett, WA

Jim Flatmo
Video Game Design Instructor

S.O.S.

https://everetthsgames.itch.io/sos

Blue Streak
Art: Brooklyn Medina and Ryza Fresco
Programming: Cohan Johnson, Denis Ben, and Robert Atienza

Wrongwarp

https://everetthsgames.itch.io/wrongwarp

Fiery Chickens
Art: Malachai Smith, Riley Johnson, and Shawn Campbell
Programming: Jordan Lucas and Liam Thomson

Ingraham High School

Seattle, WA

Gavin Britton
Video Game Design Teacher

Jellyfish Game

https://peterlaw.itch.io/jellyfish-game

Developer: Peter Lew

Audit Anxiety

Tax Evasion
Art: Raiza Pawar and Yesugen Ankhbayar
Programming: Dashiell Fadiman, Kieran Kiehn, and Nicolas Martin

South Kitsap High School

Port Orchard, WA

Doug Urner
Video Game Design Instructor

Big Oval

No team information

Evil Cave

https://skhs.itch.io/evil-cave

Developer: Skyler Hoskinson

Skill Center Competitors

Northwest Career & Technical Academy

Mount Vernon, WA

Jason Pasimio
Video Game Development

Bounty Hunting

https://norcat-games.itch.io/bountyhunting

Scrungo Inc.
Art: Danielle Turcott
Programming: Connor Banks, Corbin Cuthbert, Gavin Poortinga, and Kai McLaughlin

Seeking Asylum

https://norcat-games.itch.io/pm-team-1

Asylum Seekers
Art: Clayton Kester and Roman Connors
Programming: Chris Brown and Lucas Kreft


Puget Sound Skills Center

Burien, WA

Dr. Chris Cornuelle
Instructor

Burnout

https://yazdigerd-iv.itch.io/2023-pm-1

Team Namye
Art: Jackson Covey
Design: Dakota Tossey
Programming: Ethan Ebbeson
Sound: Julian Salgado

Day In, Day Out

https://yazdigerd-iv.itch.io/2023-am-1

Pasty Boys
Art: Daniel Hultman
Design: Ethan Cichowicz
Music: Christian Donovan
Programming: James Smith
Sound: Jayden Mullert

Sno-Isle Tech Skills Center

Everett, WA

Jim Bassett
Video Game Design Instructor

Lee Anne Lumsden
Animation Instructor

7th Samurai

https://basmatisoftware.itch.io/23q4-am11

Double Edge Studios
Art: Casey Allen and Alan Wilkinson
Design: Tyler Lee
Programming: Logan Cox and Shreyas Sundar Ganesh

Solstice

https://basmatisoftware.itch.io/23q4-am16

Conundrum Creations
Art: Emma Reiner
Design: Celeste Guevara
Programming: Ty Good, Alex Jamesson, and Olivia Lewis

West Sound Tech

Bremerton, WA

Tony Sharpe
Animation and Video Game Design Instructor

Cityscape Sprint

https://itch.io/jam/2023-ames-game-showcase/rate/2046695

The Ren Men
Art: Elijah Chenoweth
Design: Ib McEachran
Programming: Ryan Jones

Rubeus Quest

https://westsoundtechavg.itch.io/rubeus-quest

Rubeus Quest
Design: Izzy Quintanilla and Robbie Allen
Programming: Katie Tillson

Thank You!

We would like to thank our Advisory Committees for going above and beyond in their help with curriculum steering, helping students with their projects, and constant support for our programs.

We would also like to thank our industry representatives for attending this event and being part of our panel. We really appreciate everything you do!

A special thank you to itch.io for hosting our Showcase.

To all of our guests, thank you for sharing this day with us in support of our students.