And we’re off!
Prompt for the 2026 AMES Season is (drumroll…):
Prompt: “Everything Has a Cost”
In this challenge, every choice your game makes the player confront will take something away — time, energy, resources, relationships, or even stability. Think about systems where progress always comes with a tradeoff, and where players must constantly weigh what they gain against what they lose. Your project can explore this idea literally through mechanics like resource management or stamina, or metaphorically through themes like trust, reputation, or personal growth. The goal is to design an experience where decisions matter because nothing is free, and every action shapes what becomes possible next.
Our launch video is below, which includes both the prompt release above, and some of the Q&A!
Get out there and start creating!!
