Every year, student teams across the state are given a prompt by the Advanced Media Entertainment Society (AMES) and must develop their game within the same two-month time frame.
- This year’s prompt was: “Perseverance”
Teams competed at the local level for the right to advance to this Super Showcase event.
Showcase Presentation (Zoom)
Super Showcase Program
Outstanding Achievement Awards
- THIS SECTION IS UNDER DEVELOPMENT…
- World Building
- Art
- Sound
- Character Design
- Unique Perspective
- etc…
High School Winners
- 1st Place – Skagit Academy – Roll Over Red Rover
- 2nd Place – Capital High School – Person Man
- 3rd Place – Capital High School- Jackalope
Skill Center Winners
- 1st Place – Sno-Isle TECH Skills Center – Through the Winter
- 2nd Place – Sno-Isle TECH Skills Center – An Opportunity
- 3rd Place – Northwest Career & Technical Academy – Bonehead
Play The Games!
Super Showcase Judges
Kate Edwards
Executive Director of the Global Game Jam and the CEO and Geographer at Geogrify, her consultancy which pioneered content culturalization in games. She is also an award-winning industry advocate and the former Executive Director of the International Game Developers Association (IGDA).
Sam George
I have primarily worked on experimental game projects with a focus on neuroscience and physiology data gathering and improvement. In college, I co-founded The Mind Mall, a multimedia software company, and Sam’s Simple Software which is a general software development house.
Nellie Hughes
As a game design industry veteran of 16 years, Nellie Hughes has worked on games such as City of Heroes, Champions Online, Star Trek Online, and Guild Wars 2 in a variety of ways. Currently, she now resides as a Design Manager at Monolith Productions, helping guide the team and department to be the best they can be.
Crystal Reid
Slayer and creator of internet dragons, Crystal began her journey in games as QA before moving into design where he focused on killing players in fun and interesting ways working on Raid and Dungeon content. These days her focus is around building and growing the Destiny 2 Narrative team at Bungie.
Walter Williams
Born in Los Angeles in the 80s, he worked his way up through Activision Quality Assurance to junior designer. After fifteen years in design, he has been blessed to work on games like Call of Duty and Shadow of Mordor.
Super Showcase Comprehensive Competitors
Skagit Academy
Mount Vernon, Washington
Jason Pasimio
Video Game Design Instructor
Skagit Academy Ravens
“Roll Over Red Rover”
Programming
Michael Rave
Gideon Scholz
Andrew Pasimio
Art
Cadence Littlefield
Sound
Audrey Heiland
Capital High School
Olympia, Washington
Scott Le Duc
Instructor
GMJM
“Labyrinth”
Programming
Michael Nguyen
Art
Gage Carpenter
Michael Navarro Ortiz
Sound
Jamel Spencer
Bean Co. Games
“Person Man”
Programming, Art & Sound
Vincent Vega
4th Games
“Jackalope”
Programming
Jessica
Art
Gracie Conn
Sound
Zayvier Brown
Super Showcase Skills Centers Competitors
Northwest Career
& Technical Academy
Mount Vernon, Washington
Linton Porteous
Video Game Development Instructor
Ethero
“Project Ethero”
Programming
Cullen Frates
Art
Kalvin Carmen
Sound
Ayden Brady
Design
Ayden Malone
Skeleton Key
“Bonehead”
Programming
Steven Eerkes
Art
Oren Goodin
Sound
Cobi Bullen
Music
Darius Guidry
Shuriken Games
“Ninja Tower”
Programming
Jeremiah Hofbauer
Will Southard
Art
Will Southard
Sound
Jeremiah Hofbauer
Seattle Skills Center at Academy of Interactive Entertainment
Seattle, Washington
Chris Dougherty
Video Game Design Instructor
Tower of Resolve
“Tower of Resolve”
Programming
Nicholas Dang
Art, Sound, Programming
Sean Semick
Art
Jason Guenther
Lucas Fitzpatrick
Cam Now
“Cam Now!”
Programming
Samuel Paschal
Art
Isaac Stewart
Tananda Haulley
Thomas Nguyen
Leo Yagle
Puget Sound Skills Center
Burien, Washington
Dr. Chris Cornuelle
Instructor
Team Dishonoured
“Slaughterpark”
Programming/Audio
Sam Clemons
Design
Conner Gipson
Art
Patrick Domingo
Music
Matt Safley
Sno-Isle TECH Skills Center
Everett, Washington
Jim Bassett
Video Game Design Instructor
Lee Anne Lumsden
Animation Instructor
Lucidity
“Bunnaby’s Killer Cruise”
Programming
Isaiah Griffin
Trayden Gerik
Tristan Favard
Art
Olivia Noland
Tristan Favard
Raconi
“Through the Winter”
Programmers
Derek Sturm
Aidan Neumann
Art
Ronin Seboe
Leonardo Rodriguez
Music
Derek Sturm
Design
Jared Novy
Depresso Espresso
“An Opportunity”
Programming
Andrew Howell
Josh Camacho
Evan Gray
Art
Jayda Turner
Mason Thompson
Music/Sound
Mason Thompson
Thank You!
We would like to thank our Advisory Committees for going above and beyond in their help with curriculum steering, helping students with their projects, and constant support for our programs.
We would also like to thank our industry representatives
for attending this event and being part of our panel.
We really appreciate everything you do!
A special thank you to itch.io for hosting our Showcase.
To all of our guests, thank you
for sharing this day with us in support of our students.