2021 State Game Design Super Showcase Contest

Every year, student teams across the state are given a prompt by the Advanced Media Entertainment Society (AMES) and must develop their game within the same two-month time frame.

  • This year’s prompt was: “Perseverance”

Teams competed at the local level for the right to advance to this Super Showcase event.

Showcase Presentation (Zoom)

Super Showcase Program

Outstanding Achievement Awards

  • THIS SECTION IS UNDER DEVELOPMENT…
    • World Building
    • Art
    • Sound
    • Character Design
    • Unique Perspective
    • etc…

High School Winners

  • 1st Place – Skagit Academy – Roll Over Red Rover
  • 2nd Place – Capital High School – Person Man
  • 3rd Place – Capital High School- Jackalope

Skill Center Winners

  • 1st Place – Sno-Isle TECH Skills Center – Through the Winter
  • 2nd Place – Sno-Isle TECH Skills Center – An Opportunity
  • 3rd Place – Northwest Career & Technical Academy – Bonehead

Play The Games!

Super Showcase Judges

Kate Edwards

Executive Director of the Global Game Jam and the CEO and Geographer at Geogrify, her consultancy which pioneered content culturalization in games. She is also an award-winning industry advocate and the former Executive Director of the International Game Developers Association (IGDA).

Sam George

I have primarily worked on experimental game projects with a focus on neuroscience and physiology data gathering and improvement. In college, I co-founded The Mind Mall, a multimedia software company, and Sam’s Simple Software which is a general software development house.

Nellie Hughes

As a game design industry veteran of 16 years, Nellie Hughes has worked on games such as City of Heroes, Champions Online, Star Trek Online, and Guild Wars 2 in a variety of ways. Currently, she now resides as a Design Manager at Monolith Productions, helping guide the team and department to be the best they can be.

Crystal Reid

Slayer and creator of internet dragons, Crystal began her journey in games as QA before moving into design where he focused on killing players in fun and interesting ways working on Raid and Dungeon content. These days her focus is around building and growing the Destiny 2 Narrative team at Bungie.

Walter Williams

Born in Los Angeles in the 80s, he worked his way up through Activision Quality Assurance to junior designer. After fifteen years in design, he has been blessed to work on games like Call of Duty and Shadow of Mordor.

Super Showcase Comprehensive Competitors

Skagit Academy

Mount Vernon, Washington

Jason Pasimio
Video Game Design Instructor

Skagit Academy Ravens
“Roll Over Red Rover”

Programming
Michael Rave
Gideon Scholz
Andrew Pasimio
Art
Cadence Littlefield
Sound
Audrey Heiland

Capital High School

Olympia, Washington

Scott Le Duc
Instructor

GMJM
“Labyrinth”

Programming
Michael Nguyen
Art
Gage Carpenter
Michael Navarro Ortiz
Sound
Jamel Spencer

Bean Co. Games
“Person Man”

Programming, Art & Sound
Vincent Vega

4th Games
“Jackalope”

Programming

Jessica
Art
Gracie Conn
Sound
Zayvier Brown

Super Showcase Skills Centers Competitors

Northwest Career
& Technical Academy

Mount Vernon, Washington

Linton Porteous
Video Game Development Instructor

Ethero
“Project Ethero”

Programming

Cullen Frates
Art
Kalvin Carmen
Sound
Ayden Brady
Design
Ayden Malone

Skeleton Key
“Bonehead”

Programming

Steven Eerkes
Art
Oren Goodin
Sound
Cobi Bullen
Music
Darius Guidry

Shuriken Games
“Ninja Tower”

Programming

Jeremiah Hofbauer
Will Southard
Art
Will Southard
Sound
Jeremiah Hofbauer

Seattle Skills Center at Academy of Interactive Entertainment

Seattle, Washington

Chris Dougherty
Video Game Design Instructor

Tower of Resolve
“Tower of Resolve”

Programming

Nicholas Dang
Art, Sound, Programming
Sean Semick
Art
Jason Guenther
Lucas Fitzpatrick

Cam Now
“Cam Now!”

Programming

Samuel Paschal
Art
Isaac Stewart
Tananda Haulley
Thomas Nguyen
Leo Yagle

Puget Sound Skills Center

Burien, Washington

Dr. Chris Cornuelle
Instructor

Team Dishonoured
“Slaughterpark”

Programming/Audio

Sam Clemons
Design
Conner Gipson
Art
Patrick Domingo
Music
Matt Safley

Sno-Isle TECH Skills Center

Everett, Washington

Jim Bassett
Video Game Design Instructor

Lee Anne Lumsden
Animation Instructor

Lucidity
“Bunnaby’s Killer Cruise”

Programming

Isaiah Griffin
Trayden Gerik
Tristan Favard
Art
Olivia Noland
Tristan Favard

Raconi
“Through the Winter”

Programmers

Derek Sturm
Aidan Neumann
Art
Ronin Seboe
Leonardo Rodriguez
Music
Derek Sturm
Design
Jared Novy

Depresso Espresso
“An Opportunity”

Programming

Andrew Howell
Josh Camacho
Evan Gray
Art
Jayda Turner
Mason Thompson
Music/Sound
Mason Thompson

Thank You!

We would like to thank our Advisory Committees for going above and beyond in their help with curriculum steering, helping students with their projects, and constant support for our programs.

We would also like to thank our industry representatives
for attending this event and being part of our panel.
We really appreciate everything you do!

A special thank you to itch.io for hosting our Showcase.

To all of our guests, thank you
for sharing this day with us in support of our students.

Published by scottleduc

I am the Educational Ninja!

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